Devlog


Hi ,

This game jam was really fun for me because I learned a lot and uploaded my first game on Itch!

Let's start with how I came up with the idea :It all started when I was looking  for a theme of the jam. And I was first thinking about a vampire game , because time is power so I was thinking about like depending on how much time like you  get  some blood of people I guess the more powerful you get and you're going to have to survive and that's the alternate reality 1700s but I did not go with this idea. So what I did instead is make a puzzle game. I wanted to set up goals first of course the first goals were really going to be I wanted to make a game by myself entirely and I wanted to learn a lot I wanted to do all the art by me I wanted to make a really simple game and I wanted to publish this game on Itch . All right so the first stop was prototyping, so for the Prototype being I went for I wanted to make like a  automatic machine present factory. I don't know what I wanted to do at first , if I wanted to make it all automated or what are the player interaction because before I really imagine like okay this is where  you have to choose shapes and colors but I wanted to add more stuff like things that would stop you from choosing  shapes and obstacles of course. Also add a way to upgrade your machines to make it faster and probably more levels like you can add another machine you can make more presents okay and that's it.  So it went really well it was only doing like shapes and all and was going pretty pretty good music shapes and I felt the gameplay was real simple I didn't want to make a long game I just wanted to make the game take  like 5 minutes cuz I didn't have a lot of time and I knew I had to learn a lot of stuff like doing this game .

This is my planning grid I used to make the game also had personal features , didn't have time to make the leaderboard but will do another game with it , also the code was not the best I rate it 6/10. The rest all made it really proud of me!

Plans 

For a short amount of time that I did it and I'm really proud of him going to continue doing it I'm going to get better. So after that I got the core mechanics functioning the game was pretty much complete by the end of day three I spent about 10 hours right now after 3 days, but it wasn't like a 10 hours for productivity it was me but like I've practically ass researching or just not being as productive that I want to be a bit of procrastination I guess. This is how it looked: 

So day four day five or me doing some art and bug fixing and testing more. So a day 6,7,8: the 6th it was really all polishing I went really well no final test I had more presents and I was looking at how much time I had to do so at the end of day 6 I had made like 5 hours at the end of day 6:so that would I don't know I know I had a lot of time to do something because it was my girlfriend's birthday so I had like 2 hours I only added like but fixing sounds and music and the Machine breakables that was really easy thing to do in between making presents. So day 7 was pretty much only the music sound. How the game looked Day 7:  So now the big day the day ate and where I published a game I made a cut scene that was really nice. I never knew how to do that. But there was a really big bug and encountered at the last hour I forgot to there was a bug when my menu when you got an able and disabled. I set the time scale to zero and when you would like change scenes it wouldn't work so I thought it was my input system that wasn't working that was really weird so I checked that about for an hour so I lost a lot of time checking that. It was a really big problem and I fixed it at the end, but I forgot to assign my interaction buttons. So I messaged  the guy on Discord night when my friend if I could reserve my game and did it so I was really really nice Community. Big thanks for all of you responsible for the game Jam thank you and that was it that was pretty much everything that I can think of my mind.  end results:

All right so now let's talk about what I learned and what I will apply going forward in my gamedev Journey

Scriptable Objects : I really enjoyed learning this unity feature, I will use it for everything going foward. Helps a lot with designing items.

Pixel art : I really learned a lot on Aseprite. I will continue to get better and it will be funny to see all this in 1 year.

Cutscenes :Unity TimeLine was a nice feature I learned and will definitly use it again.

How to make a tutorial system : Making a simple tutorial system was worth it , I can use it now in any project a must make.

Publish a game :  Most importantly publishing and finishing the game I am proud of doing and will definitely do more and the next jam.

Thanks everyone ,

Lergond.

Files

index.zip Play in browser
Jan 16, 2023
PcBuild (2).zip 30 MB
Jan 16, 2023

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